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Numbers

 

Numbers

This section begins with a discussion of the Number class in the java.lang package, its subclasses, and the situations where you would use instantiations of these classes rather than the primitive number types.

This section also presents the PrintStream and DecimalFormat classes, which provide methods for writing formatted numerical output.

Finally, the Math class in java.lang is discussed. It contains mathematical functions to complement the operators built into the language. This class has methods for the trigonometric functions, exponential functions, and so forth.

When working with numbers, most of the time you use the primitive types in your code. For example:

int i = 500;
float gpa = 3.65f;
byte mask = 0x7f;

There are, however, reasons to use objects in place of primitives, and the Java platform provides wrapper classes for each of the primitive data types. These classes "wrap" the primitive in an object. Often, the wrapping is done by the compiler—if you use a primitive where an object is expected, the compiler boxes the primitive in its wrapper class for you. Similarly, if you use a number object when a primitive is expected, the compiler unboxes the object for you. For more information, see the section Autoboxing and Unboxing

All of the numeric wrapper classes are subclasses of the abstract class Number:

The Number Class Hierarchy

The Number Class Hierarchy

Note: There are four other subclasses of Number that are not discussed here. BigDecimal and BigInteger are used for high-precision calculations. AtomicInteger and AtomicLong are used for multi-threaded applications.

There are three reasons that you might use a Number object rather than a primitive:

  1. As an argument of a method that expects an object (often used when manipulating collections of numbers).
  2. To use constants defined by the class, such as MIN_VALUE and MAX_VALUE, that provide the upper and lower bounds of the data type.
  3. To use class methods for converting values to and from other primitive types, for converting to and from strings, and for converting between number systems (decimal, octal, hexadecimal, binary).

The following table lists the instance methods that all the subclasses of the Number class implement.

The following methods convert the value of this Number object to the primitive data type returned.

The following methods compare this Number object to the argument.

The method equals(Object obj) determines whether this number object is equal to the argument. The methods return true if the argument is not null and is an object of the same type and with the same numeric value. There are some extra requirements for Double and Float objects that are described in the Java API documentation.

Each Number class contains other methods that are useful for converting numbers to and from strings and for converting between number systems. The following table lists these methods in the Integer class. Methods for the other Number subclasses are similar:

Method Description
static Integer decode(String s) Decodes a string into an integer. Can accept string representations of decimal, octal, or hexadecimal numbers as input.
static int parseInt(String s) Returns an integer (decimal only).
static int parseInt(String s, int radix) Returns an integer, given a string representation of decimal, binary, octal, or hexadecimal (radix equals 10, 2, 8, or 16 respectively) numbers as input.
static toString() Returns a String object representing the value of this Integer.
static String toString(int i) Returns a String object representing the specified integer.
static Integer valueOf(int i) Returns an Integer object holding the value of the specified primitive.
static Integer valueOf(String s) Returns an Integer object holding the value of the specified string representation.
static Integer valueOf(String s, int radix) Returns an Integer object holding the integer value of the specified string representation, parsed with the value of radix. For example, if s = "333" and radix = 8, the method returns the base-ten integer equivalent of the octal number 333.

 

Formatting Numeric Print Output

Earlier you saw the use of the print and println methods for printing strings to standard output System.out. Since all numbers can be converted to strings, you can use these methods to print out an arbitrary mixture of strings and numbers. The Java programming language has other methods, however, that allow you to exercise much more control over your print output when numbers are included.

The Printf and Format Methods

The java.io package includes a PrintStream class that has two formatting methods that you can use to replace print and println. These methods, format and printf, are equivalent to one another. The familiar System.out that you have been using happens to be a PrintStream object, so you can invoke PrintStream methods on System.out. Thus, you can use format or printf anywhere in your code where you have previously been using print or println. For example,

System.out.format(.....);

The syntax for these two java.io.PrintStream methods is the same:

public PrintStream format(String format, Object... args)

where format is a string that specifies the formatting to be used and args is a list of the variables to be printed using that formatting. A simple example would be

System.out.format("The value of " + "the float variable is " +
     "%f, while the value of the " + "integer variable is %d, " +
     "and the string is %s", floatVar, intVar, stringVar); 

The first parameter, format, is a format string specifying how the objects in the second parameter, args, are to be formatted. The format string contains plain text as well as format specifiers, which are special characters that format the arguments of Object... args. (The notation Object... args is called varargs, which means that the number of arguments may vary.)

Format specifiers begin with a percent sign (%) and end with a converter. The converter is a character indicating the type of argument to be formatted. In between the percent sign (%) and the converter you can have optional flags and specifiers. There are many converters, flags, and specifiers, which are documented in java.util.Formatter.

Here is a basic example:

int i = 461012;
System.out.format("The value of i is: %d%n", i)

The %d specifies that the single variable is a decimal integer. The %n is a platform-independent newline character. The output is:

The value of i is: 461012

The printf and format methods are overloaded. Each has a version with the following syntax:

public PrintStream format(Locale l, String format, Object... args)

To print numbers in the French system (where a comma is used in place of the decimal place in the English representation of floating point numbers), for example, you would use:

System.out.format(Locale.FRANCE,
    "The value of the float " + "variable is %f, while the " +
    "value of the integer variable " + "is %d, and the string is %s%n", 
    floatVar, intVar, stringVar);

An Example

The following table lists some of the converters and flags that are used in the sample program, TestFormat.java, that follows the table.

Converter Flag Explanation
d A decimal integer.
f A float.
n A new line character appropriate to the platform running the application. You should always use %n, rather than \n.
tB A date & time conversion—locale-specific full name of month.
td, te A date & time conversion—2-digit day of month. td has leading zeroes as needed, te does not.
ty, tY A date & time conversion—ty = 2-digit year, tY = 4-digit year.
tl A date & time conversion—hour in 12-hour clock.
tM A date & time conversion—minutes in 2 digits, with leading zeroes as necessary.
tp A date & time conversion—locale-specific am/pm (lower case).
tm A date & time conversion—months in 2 digits, with leading zeroes as necessary.
tD A date & time conversion—date as %tm%td%ty
08 Eight characters in width, with leading zeroes as necessary.
+ Includes sign, whether positive or negative.
, Includes locale-specific grouping characters.
- Left-justified.
.3 Three places after decimal point.
10.3 Ten characters in width, right justified, with three places after decimal point.

The following program shows some of the formatting that you can do with format. The output is shown within double quotes in the embedded comment:

import java.util.Calendar;
import java.util.Locale;

public class TestFormat {
    
    public static void main(String[] args) {
      long n = 461012;
      System.out.format("%d%n", n);      //  -->  "461012"
      System.out.format("%08d%n", n);    //  -->  "00461012"
      System.out.format("%+8d%n", n);    //  -->  " +461012"
      System.out.format("%,8d%n", n);    // -->  " 461,012"
      System.out.format("%+,8d%n%n", n); //  -->  "+461,012"
      
      double pi = Math.PI;

      System.out.format("%f%n", pi);       // -->  "3.141593"
      System.out.format("%.3f%n", pi);     // -->  "3.142"
      System.out.format("%10.3f%n", pi);   // -->  "     3.142"
      System.out.format("%-10.3f%n", pi);  // -->  "3.142"
      System.out.format(Locale.FRANCE,
                        "%-10.4f%n%n", pi); // -->  "3,1416"

      Calendar c = Calendar.getInstance();
      System.out.format("%tB %te, %tY%n", c, c, c); // -->  "May 29, 2006"

      System.out.format("%tl:%tM %tp%n", c, c, c);  // -->  "2:34 am"

      System.out.format("%tD%n", c);    // -->  "05/29/06"
    }
}

Note: The discussion in this section covers just the basics of the format and printf methods. Further detail can be found in the Basic I/O section of this tutorial, in the "Formatting" page. Using the String.format() to create strings is covered in Strings.

 

The DecimalFormat Class

You can use the java.text.DecimalFormat class to control the display of leading and trailing zeros, prefixes and suffixes, grouping (thousands) separators, and the decimal separator. DecimalFormat offers a great deal of flexibility in the formatting of numbers, but it can make your code more complex.

The example that follows creates a DecimalFormat object, myFormatter, by passing a pattern string to the DecimalFormat constructor. The format method, which DecimalFormat inherits from NumberFormat, is then invoked by myFormatter—it accepts a double value as an argument and returns the formatted number in a string.

Here is a sample program that illustrates the use of DecimalFormat:

import java.text.*;

public class DecimalFormatDemo {

   static public void customFormat(String pattern, double value ) {
      DecimalFormat myFormatter = new DecimalFormat(pattern);
      String output = myFormatter.format(value);
      System.out.println(value + "  " + pattern + "  " + output);
   }

   static public void main(String[] args) {

      customFormat("###,###.###", 123456.789);
      customFormat("###.##", 123456.789);
      customFormat("000000.000", 123.78);
      customFormat("$###,###.###", 12345.67);  
   }
}

The output is:

123456.789  ###,###.###  123,456.789
123456.789  ###.##  123456.79
123.78  000000.000  000123.780
12345.67  $###,###.###  $12,345.67

The following table explains each line of output.

Value Pattern Output Explanation
123456.789 ###,###.### 123,456.789 The pound sign (#) denotes a digit, the comma is a placeholder for the grouping separator, and the period is a placeholder for the decimal separator.
123456.789 ###.## 123456.79 The value has three digits to the right of the decimal point, but the pattern has only two. The format method handles this by rounding up.
123.78 000000.000 000123.780 The pattern specifies leading and trailing zeros, because the 0 character is used instead of the pound sign (#).
12345.67 $###,###.### $12,345.67 The first character in the pattern is the dollar sign ($). Note that it immediately precedes the leftmost digit in the formatted output.

 

Beyond Basic Arithmetic

The Java programming language supports basic arithmetic with its arithmetic operators: +, -, *, /, and %. The Math class in the java.lang package provides methods and constants for doing more advanced mathematical computation.

The methods in the Math class are all static, so you call them directly from the class, like this:

Math.cos(angle);

Note: Using the static import language feature, you don't have to write Math in front of every math function: import static java.lang.Math.*; This allows you to invoke the Math class methods by their simple names. For example: cos(angle);

Constants and Basic Methods

The Math class includes two constants:

  • Math.E, which is the base of natural logarithms, and
  • Math.PI, which is the ratio of the circumference of a circle to its diameter.

The Math class also includes more than 40 static methods. The following table lists a number of the basic methods.

Computing an Absolute Value

Rouding a Value

Computing a Min

Computing a Max

The following program, BasicMathDemo, illustrates how to use some of these methods:

public class BasicMathDemo {
    public static void main(String[] args) {
        double a = -191.635;
        double b = 43.74;
        int c = 16, d = 45;

        System.out.printf("The absolute value " + "of %.3f is %.3f%n", 
                          a, Math.abs(a));

        System.out.printf("The ceiling of " + "%.2f is %.0f%n", 
                          b, Math.ceil(b));

        System.out.printf("The floor of " + "%.2f is %.0f%n", 
                          b, Math.floor(b));

        System.out.printf("The rint of %.2f " + "is %.0f%n", 
                          b, Math.rint(b));

        System.out.printf("The max of %d and " + "%d is %d%n",
                          c, d, Math.max(c, d));

        System.out.printf("The min of of %d " + "and %d is %d%n",
                          c, d, Math.min(c, d));
    }
}

Here's the output from this program:

The absolute value of -191.635 is 191.635
The ceiling of 43.74 is 44
The floor of 43.74 is 43
The rint of 43.74 is 44
The max of 16 and 45 is 45
The min of 16 and 45 is 16

Exponential and Logarithmic Methods

The next table lists exponential and logarithmic methods of the Math class.

The following program, ExponentialDemo, displays the value of e, then calls each of the methods listed in the previous table on arbitrarily chosen numbers:

public class ExponentialDemo {
    public static void main(String[] args) {
        double x = 11.635;
        double y = 2.76;

        System.out.printf("The value of " + "e is %.4f%n",
                          Math.E);

        System.out.printf("exp(%.3f) " + "is %.3f%n",
                          x, Math.exp(x));

        System.out.printf("log(%.3f) is " + "%.3f%n",
                          x, Math.log(x));

        System.out.printf("pow(%.3f, %.3f) " + "is %.3f%n",
                          x, y, Math.pow(x, y));

        System.out.printf("sqrt(%.3f) is " + "%.3f%n",
                          x, Math.sqrt(x));
    }
}

Here is the output you will see when you run ExponentialDemo:

The value of e is 2.7183
exp(11.635) is 112983.831
log(11.635) is 2.454
pow(11.635, 2.760) is 874.008
sqrt(11.635) is 3.411

Trigonometric Methods

The Math class also provides a collection of trigonometric functions, which are summarized in the following table. The value passed into each of these methods is an angle expressed in radians. You can use the toRadians(double d) method to convert from degrees to radians.

Here is a program, TrigonometricDemo, that uses each of these methods to compute various trigonometric values for a 45-degree angle:

public class TrigonometricDemo {
    public static void main(String[] args) {
        double degrees = 45.0;
        double radians = Math.toRadians(degrees);
        
        System.out.format("The value of pi " + "is %.4f%n",
                           Math.PI);

        System.out.format("The sine of %.1f " + "degrees is %.4f%n",
                          degrees, Math.sin(radians));

        System.out.format("The cosine of %.1f " + "degrees is %.4f%n",
                          degrees, Math.cos(radians));

        System.out.format("The tangent of %.1f " + "degrees is %.4f%n",
                          degrees, Math.tan(radians));

        System.out.format("The arcsine of %.4f " + "is %.4f degrees %n", 
                          Math.sin(radians), 
                          Math.toDegrees(Math.asin(Math.sin(radians))));

        System.out.format("The arccosine of %.4f " + "is %.4f degrees %n", 
                          Math.cos(radians),  
                          Math.toDegrees(Math.acos(Math.cos(radians))));

        System.out.format("The arctangent of %.4f " + "is %.4f degrees %n", 
                          Math.tan(radians), 
                          Math.toDegrees(Math.atan(Math.tan(radians))));
    }
}

The output of this program is as follows:

The value of pi is 3.1416
The sine of 45.0 degrees is 0.7071
The cosine of 45.0 degrees is 0.7071
The tangent of 45.0 degrees is 1.0000
The arcsine of 0.7071 is 45.0000 degrees
The arccosine of 0.7071 is 45.0000 degrees
The arctangent of 1.0000 is 45.0000 degrees

 

Random Numbers

The random() method returns a pseudo-randomly selected number between 0.0 and 1.0. The range includes 0.0 but not 1.0. In other words: 0.0 <= Math.random() < 1.0. To get a number in a different range, you can perform arithmetic on the value returned by the random method. For example, to generate an integer between 0 and 9, you would write:

int number = (int)(Math.random() * 10);

By multiplying the value by 10, the range of possible values becomes 0.0 <= number < 10.0.

Using Math.random works well when you need to generate a single random number. If you need to generate a series of random numbers, you should create an instance of java.util.Random and invoke methods on that object to generate numbers.


Last update: September 14, 2021


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